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Editing: channel.d.ts
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import { ChannelCredentials } from './channel-credentials'; import { ChannelOptions } from './channel-options'; import { ServerSurfaceCall } from './server-call'; import { ConnectivityState } from './connectivity-state'; import { ChannelRef } from './channelz'; import { Call } from './call-interface'; import { Deadline } from './deadline'; /** * An interface that represents a communication channel to a server specified * by a given address. */ export interface Channel { /** * Close the channel. This has the same functionality as the existing * grpc.Client.prototype.close */ close(): void; /** * Return the target that this channel connects to */ getTarget(): string; /** * Get the channel's current connectivity state. This method is here mainly * because it is in the existing internal Channel class, and there isn't * another good place to put it. * @param tryToConnect If true, the channel will start connecting if it is * idle. Otherwise, idle channels will only start connecting when a * call starts. */ getConnectivityState(tryToConnect: boolean): ConnectivityState; /** * Watch for connectivity state changes. This is also here mainly because * it is in the existing external Channel class. * @param currentState The state to watch for transitions from. This should * always be populated by calling getConnectivityState immediately * before. * @param deadline A deadline for waiting for a state change * @param callback Called with no error when a state change, or with an * error if the deadline passes without a state change. */ watchConnectivityState(currentState: ConnectivityState, deadline: Date | number, callback: (error?: Error) => void): void; /** * Get the channelz reference object for this channel. A request to the * channelz service for the id in this object will provide information * about this channel. */ getChannelzRef(): ChannelRef; /** * Create a call object. Call is an opaque type that is used by the Client * class. This function is called by the gRPC library when starting a * request. Implementers should return an instance of Call that is returned * from calling createCall on an instance of the provided Channel class. * @param method The full method string to request. * @param deadline The call deadline * @param host A host string override for making the request * @param parentCall A server call to propagate some information from * @param propagateFlags A bitwise combination of elements of grpc.propagate * that indicates what information to propagate from parentCall. */ createCall(method: string, deadline: Deadline, host: string | null | undefined, parentCall: ServerSurfaceCall | null, propagateFlags: number | null | undefined): Call; } export declare class ChannelImplementation implements Channel { private internalChannel; constructor(target: string, credentials: ChannelCredentials, options: ChannelOptions); close(): void; getTarget(): string; getConnectivityState(tryToConnect: boolean): ConnectivityState; watchConnectivityState(currentState: ConnectivityState, deadline: Date | number, callback: (error?: Error) => void): void; /** * Get the channelz reference object for this channel. The returned value is * garbage if channelz is disabled for this channel. * @returns */ getChannelzRef(): ChannelRef; createCall(method: string, deadline: Deadline, host: string | null | undefined, parentCall: ServerSurfaceCall | null, propagateFlags: number | null | undefined): Call; }
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